Wednesday, May 26, 2010

Beep Bop Boop

//Monsters
3|Csoc|Morphtronic Radion
3|Csoc|Morphtronic Boomboxen
3|Crms|Morphtronic Boarden
3|Rgbt|Morphtronic Remoten
1|Rgbt|Morphtronic Scopen
3|Csoc|Morphtronic Celfon
1|Tshd|Genex Neutron
1|Mrd|Sangan

//Spells
3|Rds|Machine Duplication
3|Rgbt|Junk Box
2|Lon|United We Stand
1|Mrd|Heavy Storm
1|Mrl|Mystical Space Typhoon
1|Tlm|Brain Control
1|Wc5|Mind Control

//Traps
2|Lod|Bottomless Trap Hole
2|Psv|Dust Tornado
1|Psv|Call Of The Haunted
1|Mrd|Solemn Judgment
1|Dpct|Starlight Road
1|Lon|Torrential Tribute
1|Mrd|Mirror Force
1|Pgd|Trap Dustshoot

//Extra|Deck
2|Dp08|Armory Arm
1|Ha01|Ally of Justice Catastor
1|Tdgs|Magical Android
1|Ha01|Brionac, Dragon of the Ice Barrier
1|Tdgs|Goyo Guardian
1|Anpr|Ancient Sacred Wyvern
1|Csoc|Black Rose Dragon
1|Rgbt|Power Tool Dragon
1|5ds1|Colossal Fighter
2|Tdgs|Stardust Dragon
1|Ha01|Mist Wurm
1|Anpr|XX-Saber Gottoms
1|Jump|Chimeratech Fortress Dragon

I can't believe it took so long to hit me, but Morphtronics do not generate advantage. Their best and safest moves using their own support just break even while Synchro Summoning sizable monsters.

"Machine Duplication" actually is a legitimate advantage engine, however, and is obscenely potent with Celfon and Remoten. Not so much Boarden. He's just sorta there out of convenience. Vacuumen loves Dupe too, but I really can't see myself playing him since he's the worst card ever to see in hand without Dupe.

Everything seems pretty set in stone except for that spell slot currently occupied by "Mind Control." "Limiter Removal" didn't seem to help a whole lot after testing. Morphtronics only function well in groups, and for Limiter to be potent, those groups have to be very specific, generally involving Boomboxen and a buff card with back row hate. It's just too combo-based in a deck that's going for stability.

"United We Stand," on the other hand, really shines on the stability front due to its universal compatibility, allowing anything I choose to swing over enemy monsters in battle. It makes pushing for game ridiculously easy as well thanks to Boomboxen or setting up "Ancient Sacred Wyvern." Considering the card hasn't done much in the meta, I can imagine "United We Stand" going up to 3 in September, and you'd better believe I'd be all over that with this deck. Power Tool would have added purpose!

What else can I say..?

I guess the most ineffectual cards in the Extra Deck are "Magical Android" and the "Chimeratech Fortress Dragon" that's really only there as a counter measure to an opposing "Cyber Dragon" that may or may not appear. Everything else has its place. "Armory Arm" is absolutely bonkers for its ability to turn anything into Flame Wingman, and it's really easy to drop with all those Level 3 tuners and Celfon. Catastor is solid hate against practically everything. Brionac clears the way while preparing grave oriented plays involving "Junk Box," Remoten, and Call. Goyo is way too big. Wyvern is a boss finisher. Black Rose makes for massive swings in card presence. Power Tool clocks in as the primary level 7 beater, making respectable use of United and Arm. Colossal makes for an OTK alongside Arm against an opponent foolish enough to leave a strong monster on the table. Stardust is... Stardust. Champion of the format. Wurm is somewhat situational, but easy enough to summon, so it's there for the niche situations that surface every now and then. The tech Gottoms is awesome to follow up on a Remoten + Dupe play.

I think I've rambled on long enough. You probably get it by now if you've followed past incarnations of the deck.

2 comments:

  1. i love the fact that you mentioned flame wingman. kids these days need to be introduced to heroes. lol. =]

    like the deck too. i wanted to up my machine dup count too. lol. i should get a second united we stand...lol.

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  2. I would add one more equip if I were you. The ability for Power Tool to search and gain some advantage shouldn't be overlooked. Imo, -1 Sided SLR and +1 Mage Power or something.

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