Sunday, November 21, 2010

Gravekeeper Format?

Or America just sucks at YGO. We've never taken worlds, after all...

First through third at YCS Atlanta were GK decks. Pretty surprising, but understandable given what's been played lately. Guess those Noblemen will have to get ready for work.

On the flip side, no GK decks topped YCS Milan. Either it wasn't played by anyone good, or people were good enough to not lose to it. Who really knows?

I am slightly concerned myself, but I'm not freaking out yet.

Saturday, November 20, 2010

Shameless Promotion

I guess? I mean I essentially threw out a card review, so I may as well bring attention to it.

Clickeh!

Tuesday, November 16, 2010

Sigh

And yet another TCG exclusive is ruled against precedent for no good reason.

Skull Meister can be activated during the damage step, folks. On one hand, this makes the card much better, but on the other... it simply doesn't make sense. FFFFFUUUUU-

Nothing to fear but fear itself

No, this post is not going to be about a fucking evil annoying rat, but rather a relatively new Synchro that has been all over the place as of late: Scrap Dragon.



Having generic materials opens up the option to play it in any deck under the sun, and who wouldn't given its ridiculous size and combo potential? Eliminating a threat is always nice, and most decks will have something they can feed to its effect on a regular basis. Have a spare Fluff Token? Infernity Archfiend? Vayu? Perhaps even a Wulf you got for nothing? The possibilities are endless, and it becomes all the stronger a play when the card being blown to bits wants to be in the graveyard. Scrap Dragon sports a mean 2800 ATK and the ability to attack in the same turn it activated its effect, so it's similar to Dark Armed Dragon on the threat scale. Scrappy simply trades multiple destruction for ease of play.

But within the Scrap deck? Oh dear... this thing is like a train. Once it starts moving, it's not likely to stop. Scrap Dragon is vulnerable to Bottomless Trap Hole, Dimensional Prison, Grand Mole, Brionac, and eventually Trishula, but Bottomless is going to be only one of these that will stop it on the turn it enters play to any reliable degree. Since it doesn't care about its location of destruction, Scrap Dragon scoffs at the likes of Solemn Warning in that it's just going to revive a Golem, which will revive a Goblin, which will simply make another Scrap Dragon. What a waste, eh? Similarly, it can run head-on into Mirror Force and not give two shits.

Beyond that, its minions provide the best fodder imaginable to throw to its destruction effect - Scrap Beast and Scrap Goblin make you go +1 for your efforts in the form of a Chimera that'll make another Scrap Dragon or Scrap Archfiend when you need it. Barring those, you can use Treeborn Frog or Level Eater to get rid of cards entirely free of charge. Even a Scrap Searcher that's kicking around works, though that's more likely to pop out of the grave after having used the Dragon's effect for the sake of having another body to use.

Scrap Dragon is a good card in other decks, but within Scraps it's just obscene. I can definitely see a limit if they ever get out of hand.

Monday, November 15, 2010

Errata are good

Click Meh!

Liberty at Last! works properly now. Have fun spinning stuff. The others are things we already knew for the most part, such as Prisma's dumping of a fusion material being a cost and MBaaS being able to negate effects of face-up cards.

Sunday, November 14, 2010

Storm of... of... I don't even

Yeah, I'm not dead, just hiding in fear of Ragnarok. Or something like that. Admittedly, I was overreacting when I saw Kizan, but man was that not even the half of it when it came to Samurai support... I don't even want to go over all the loops that archetype will have. Q_Q

Naturally, all of them stem from Gateway, so something is going to have to happen to that thing eventually. I have to wonder why they decided to release the thing if they were just going to make it a potential ban candidate.

The Nordic creatures and the Aesir are the other extreme, being nearly impossible to play in any functional manner. The TCG end seems to be trying to change that, but let's be honest, the theme probably needs several broken cards to be reasonable. The odds of pulling a good ultra are going to be 50-50 or less out of all ultras. Bleh.

Thankfully there are a bunch of fun cards in between, from token support to trap monsters to a flexible mini-archetype of tuners.

One way or another, Storm of Ragnarok seems like a money set. Get tons early and trade/sell like mad.