Thursday, April 15, 2010

Moar!

Duelist Revolution seems to be throwing us some of the best generic cards we've seen in awhile.

Divine Warning
Counter Trap
Activate by paying 2000 Life Points. Negate the activation of a Spell, Trap Card, or Effect Monster's effect that Special Summons a monster or the Normal Summon, Flip Summon, or Special Summon of a monster and destroy it.

Cool stuff. A balanced "Royal Oppression" with a hint of "Solemn Judgment." I smell a limit for the former soon...

Magnificent Dignity
Counter Trap
Activate only during the Battle Phase. Negate the effect of an Effect Monster your opponent activates and destroy it.

Stops those recruiters in their tracks. Pretty awesome against the likes of Stardust and Gladiators too.

Chain Whirlwind
Normal Trap
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell or Trap Cards on the field. Destroy those cards.

Looks like a pretty easy +1 to me...

Sage's Chalice
Normal Spell
Activate by selecting 1 monster in your opponent's Graveyard if you control no monsters. Special Summon the selected monster to your side of the field. During the End Phase, the control over the monster Special Summoned by this effect is switched back to your opponent. Also, the monster Special Summoned by this effect cannot be Tributed or used as a Synchro Material Monster.

A variation on "Monster Reborn" that seems fairly well balanced for once. Usable, but not overpowered. It's better in mirror matches, of course.

There's no shortage of good themed cards here, either.

Final Psycho Ogre

Paradox Fusion
Phantom Beast Horn
Amazoness Village

Naturia Bamboochute

The only particularly disappointing part about the set is that fact that it's bogged down with a lot of terrible beast support and WAY too many anime cards, but what can ya do?

No comments:

Post a Comment