Wednesday, April 21, 2010

Laser-Toting Sharpshooter to GIGA DORIRU BUREIKA!

Or... something like that. I'm not really familiar with Gurren Lagann (or however it's spelled).

So yeah, since it's all the rage lately in TCGland, I decided to try my hand at the Quickdraw deck.

//Monsters
2|Sovr|Quickdraw Synchron
2|Crms|Debris Dragon
2|Jump|Dandylion
2|Ptdn|Lonefire Blossom
2|Sdde|Caius the Shadow Monarch
2|Lodt|Ryko, Lightsworn Hunter
2|Ptdn|Cyber Valley
1|Csoc|Tytannial, Princess of Camellias
1|Yg01|Light and Darkness Dragon
1|Dlg1|Gorz the Emissary of Darkness
1|Mrd|Sangan
1|Tp4|Morphing Jar
1|Crms|Blackwing - Gale the Whirlwind
1|Dp03|Card Trooper
1|Soi|Treeborn Frog

//Spells
2|Een|Pot of Avarice
1|Tdgs|Charge of the Light Brigade
1|Mrd|Heavy Storm
1|Mrl|Mystical Space Typhoon
1|Tlm|Brain Control
1|Wc5|Mind Control
1|Ast|Enemy Controller

//Traps
2|Lod|Bottomless Trap Hole
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
1|Mrd|Solemn Judgment
1|Dpct|Starlight Road
1|Psv|Call Of The Haunted
1|Fet|Phoenix Wing Wind Blast
1|Pgd|Trap Dustshoot
1|Wc08|Dimensional Prison

//Extra|Deck
1|Ha01|Ally of Justice Catastor
2|Abpf|Drill Warrior
1|Csoc|Turbo Warrior
1|Ha01|Brionac, Dragon of the Ice Barrier
1|Tdgs|Goyo Guardian
1|Csoc|Iron Chain Dragon
1|Anpr|Ancient Fairy Dragon
1|Csoc|Black Rose Dragon
1|Dp09|Junk Archer
1|Tdgs|Nitro Warrior
2|Tdgs|Stardust Dragon
1|Tdgs|Red Dragon Archfiend
1|Jump|Chimeratech Fortress Dragon

I'm love-hate with Treeborn at the moment, and "Enemy Controller" has been fairly underwhelming so far despite the amazing combo potential. Could probably stand to turn that Prison into something else, not sure.

There are a lot of amazing combos that the deck offers.

Quickdraw + Dandy + Debris is a ludicrous hand when going first since it leads into your cornerstone Drill + Dandy engine as well as a Stardust and two tokens to abuse.

Quickdraw + Dandy + Valley breaks even on card count and is an overall solid play as well.

End phase Wingblast + Dandy + tribute summon LaDD next turn is nuts late game.

Troop, Charge, and Ryko play a pivotal role in thinning the deck and setting up the graveyard for Avarice and Debris plays. You can even bring back Trooper with Debris, and proceed to mill 3 for the cost to activate Troop's effect, which will be negated, but that's fine since you really just want the mill anyway. If you have some monsters (tokens) kicking around for Debris beforehand, you can just leave Troop floating there to net you another card.

The rest of the inclusions are pretty obvious, but there's no shortage of stupid stunts like the classic chaining of Call to a destructive effect to profit some fluffs or a "Sangan" search. If Call manages to get stuck on the field, Brionac by way of Gale can let you use it again.

I kinda want a Tomato in there since I can grab it with Lonefire, lead into Sangan, then add Dandy/Debris/Quickdraw to hand off of that.

But... yeah, this is obscenely fun, many steps above Junk & Debris, yet similar. I love it.

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