As of episode 104, the 5D's anime now has its 4th opening and ending themes, and frankly, they're amazing. The animation for the new opening and ending is quite amazing too - better than the show itself, in fact. @_@
In other news, "Koa'ki Meiru Bergzak" was just confirmed as an OCG import for the TCG version of The Shining Darkness!
Earth/Level 4
Warrior/Effect
2000 ATK/200 DEF
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. Once per turn, if this card destroys an opponent's monster by battle, it can attack once again in a row.
The article seems to hype the card up more than it should. At the end of the day, this is just an average entry into the card pool. Raw beaters have not been in style for many years and likely never will be again thanks to the ever looming power creep to which this game (like most others) is subjected. After adding the fact that information needs to be given away to maintain it, Bergzak can be more of a burden than one would like at the most inopportune times (even Drago has this problem). It's also falling into "Bottomless Trap Hole" like everything else, and isn't anything special unless it actually can run over monsters. The risk of attacking a Lightsworn or Blackwing only to run into "Honest" or Kalut is ever present. Bergzak can't get over "Gravekeeper's Spy." It only makes even trades against Hamster thanks to Ryko. It does get over Firedog, but the dog doesn't frequently stay on the field for more than a turn anyway. Gadgets and friends simply aren't going to care much if they're run over, although doing so hurts significantly, so it's not a bad move by any means.
Bergzak does have a lot of practical uses, however, so it's probably going to be a mainstay in Koa'ki Meiru out of synergy alone, and even E-Heroes could probably use it as a tech card.
He's going to look nice as a secret, too.
Thursday, April 8, 2010
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