//Monsters (21)
1 Dark Armed Dragon
1 Gorz the Emissary of Darkness
3 Phantom Skyblaster
3 Genex Ally Birdman
2 Destiny Hero - Plasma
2 Destiny Hero - Malicious
1 Elemental Hero Stratos
1 Armageddon Knight
1 Necro Gardna
1 Plaguespreader Zombie
1 Sangan
1 Dandylion
1 Glow-Up Bulb
1 Cyber Valley
1 Treeborn Frog
//Spells (14)
3 Enemy Controller
2 Mystical Space Typhoon
1 Scapegoat
1 Fires of Doomsday
1 Dark Hole
1 Monster Reborn
1 Foolish Burial
1 One For One
1 Reinforcement of the Army
1 Allure of Darkness
1 Destiny Draw
To further the token abuse, Scapegoat and Fires provide more fuel for the combos listed above, the almighty Enemy Controller, Cyber Valley, and Plasma. Applications of the rest should be fairly obvious.
//Traps (5)
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force
//Extra|Deck (15)
1 Formula Synchron
1 Ally of Justice Catastor
1 Magical Android
1 Brionac, Dragon of the Ice Barrier
1 Gaia Knight, the Force of Earth
1 Ancient Fairy Dragon
2 Black Rose Dragon
1 Scrap Dragon
2 Stardust Dragon
1 Locomotion R-Genex
1 Trishula, Dragon of the Ice Barrier
1 Ally of Justice Decisive Armor
1 Shooting Star Dragon
The combos, they burn. Birdman and Phantom Skyblaster make for so many demonic setups it's scary.
Summon Skyblaster, summon a token. Bounce Skyblaster for Birdman. Sync for Black Rose (1 card lost).
Summon Glow-Up Bulb (by its own effect, most of the time). Summon Skyblaster, summon 2 tokens. Sync with Bulb and 2 tokens for Trishula. (0 cards lost)
Summon Armageddon Knight, dump Malicious. Bounce Arma for Birdman. Remove Malicious for Malicious. Make Locomotion R-Genex (0 cards lost, opponent's biggest monster gained) .
Of course, there are many more shenanigans to be had between Formula, Plague, Plasma, and so forth. Improvising can be key, though usually you'll shoot for something like Trishula and Scrap Dragon in a very efficient manner to just steamroll your opponent.
Possible changes:
-1 Black Rose
+1 Scrap Archfiend
-1 Stardust
+1 other level 8, or Hope once TCG legal.
Friday, April 29, 2011
Thursday, March 24, 2011
Tuesday, March 22, 2011
I have the power!
With the power training items in tow, I've moved onto bigger and better breeding projects, and HOLY FUCK.
Larvesta
Male
Flame Body
Timid
IVs:
HP: 31
ATK: X
DEF: 31
SP ATK: 31
SP DEF: 31
SPEED: 31
O_O
Larvesta
Male
Flame Body
Timid
IVs:
HP: 31
ATK: X
DEF: 31
SP ATK: 31
SP DEF: 31
SPEED: 31
O_O
Tuesday, March 15, 2011
Pair of Joltik
Male (Timid)
HP: 7 - 9
Att: 3 - 5
Def: 20 - 23
SpA: 23 - 25
SpD: 30
Speed: 27 - 29
Female (Timid)
HP: 0 - 9
Att: 0 - 5
Def: 20 - 22
SpA: 24 - 25
SpD: 30
Speed: 28 - 29
*shrug* Not perfect, but they'll work.
HP: 7 - 9
Att: 3 - 5
Def: 20 - 23
SpA: 23 - 25
SpD: 30
Speed: 27 - 29
Female (Timid)
HP: 0 - 9
Att: 0 - 5
Def: 20 - 22
SpA: 24 - 25
SpD: 30
Speed: 28 - 29
*shrug* Not perfect, but they'll work.
Saturday, March 12, 2011
With the Pokey and the Man and the...
Holy god my Terrakion's IVs are off the charts, and I didn't even soft reset over it.
Adamant
HP: 11 - 13
Att: 28 - 29
Def: 29
SpA: 26 - 27
SpD: 1 - 3
Speed: 25 - 26
Adamant
HP: 11 - 13
Att: 28 - 29
Def: 29
SpA: 26 - 27
SpD: 1 - 3
Speed: 25 - 26
Monday, February 21, 2011
Pull the Trigger
Holy balls, there's news capable of bringing eGale out of hiding!
http://yugioh.faq.konami.jp/EokpControl?&event=IE0004&wid=60796&target=faq
What this is saying: As of March 19th, alongside the release of the Yu-Gi-Oh! ZeXal Starter Deck, there will be a slight change in the way Ignition effects work that will be applied to the OCG (there has been no such announcement for the TCG) from that date onward.
If you've been playing for awhile, you've probably become accustomed to using your Ignition effects immediately in response to your own summons, and this is what's changing; you will no longer be able to use them until after the summon response window has closed. The turn player's priority will not extend to the use of Ignition effects during the summon response window.
This makes cards such as Chaos Sorcerer, Card Trooper, Dark Grepher, Brionac, Scrap Dragon, and so forth a touch weaker in that you cannot activate their effects prior to Torrential Tribute and friends taking them off the table. Cards like Bottomless Trap Hole and Book of Moon become significantly more powerful.
Really sucks to be Plant and Infernity decks right about now, but most others don't care too much. Caius is still the bee's knees.
http://yugioh.faq.konami.jp/EokpControl?&event=IE0004&wid=60796&target=faq
What this is saying: As of March 19th, alongside the release of the Yu-Gi-Oh! ZeXal Starter Deck, there will be a slight change in the way Ignition effects work that will be applied to the OCG (there has been no such announcement for the TCG) from that date onward.
If you've been playing for awhile, you've probably become accustomed to using your Ignition effects immediately in response to your own summons, and this is what's changing; you will no longer be able to use them until after the summon response window has closed. The turn player's priority will not extend to the use of Ignition effects during the summon response window.
This makes cards such as Chaos Sorcerer, Card Trooper, Dark Grepher, Brionac, Scrap Dragon, and so forth a touch weaker in that you cannot activate their effects prior to Torrential Tribute and friends taking them off the table. Cards like Bottomless Trap Hole and Book of Moon become significantly more powerful.
Really sucks to be Plant and Infernity decks right about now, but most others don't care too much. Caius is still the bee's knees.
Saturday, January 1, 2011
Still Feels Like Old Year to Me...
But hey, we'll see what happens. That computer that takes job applications at the local K-Mart is finally working for the first time in ages, so I'll have to hit it up.
Would talk YGO, but do not have a topic in mind at the moment, so I'll have to pass on that.
Happy new years, all.
Would talk YGO, but do not have a topic in mind at the moment, so I'll have to pass on that.
Happy new years, all.
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