I finished my first Create-A-Card archetype, and I actually did some play testing to boot. The results were beautiful; the power level is right where I wanted it to be. Seems like a whack anti-meta deck more than anything else.
[Umbrella Ruling: An "Exos Fear" monster that is on top of a Zone is not on the field, nor in the hand, nor in the Graveyard, nor removed from play.]
Exos Fear - Creature Keeper
Level 4/WIND
Fiend/Effect
Activate by revealing this card in your hand. Place this card on top of an occupied Monster Card Zone. While this card is on top of that Monster Card Zone, the monster in it cannot attack, change its battle position, or activate its effect(s). This card is placed on the top or bottom of your deck when that Monster Card Zone becomes vacant.
ATK/1900 DEF/1200
[The first effect is an Ignition effect.]
[The first effect does not target.]
[If all Monster Card Zones are vacant when the first effect resolves, this card is sent to the graveyard.]
[The second and third effects are Continuous.]
Exos Fear - Wizard Silencer
Level 4/WIND
Fiend/Effect
Activate by revealing this card in your hand. Place this card on top of an occupied Spell & Trap Card Zone. While this card is on top of that Spell & Trap Card Zone, the effect(s) of the spell or trap card in it cannot be activated. This card is placed on the top or bottom of your deck when that Spell & Trap Card Zone becomes vacant.
ATK/1200 DEF/1900
[The first effect is an Ignition effect.]
[The first effect does not target.]
[The second and third effects are Continuous.]
Exos Fear - Runway Patrol
Level 3/DARK
Fiend/Tuner
Once per turn, while you control this face-up card, you can select 1 of your "Exos Fear" monsters that is on top of an occupied Monster Card Zone or Spell & Trap Card Zone. Special Summon that monster, then you can remove from play the card in that Zone.
ATK/1100 DEF/1100
[This effect is an Ignition effect.]
[This effect targets the "Exos Fear" monster on top of the Zone.]
[If the targeted "Exos Fear" monster is no longer on top of the Zone when this effect resolves, nothing happens, and you cannot activate this effect again this turn.]
[If you do not control this face-up card on the field when its effect resolves, no monster is Special Summoned, and no card can be removed from play.]
[You remove from play the card after Special Summoning the monster. If a card is removed from play by this effect, "Torrential Tribute" etc. cannot be activated.]
Rise and Regroup
Normal Spell
Return 1 of your "Exos Fear" monsters that is on top of a Zone or in your hand to your Deck, add an "Exos Fear" monster with a different name from your deck to your hand, then draw 1 card.
[Returning 1 "Exos Fear" monster to your deck is part of the effect of this card; it is not a cost.]
[None of these actions are simultaneous. "Drastic Drop Off" will only discard the drawn card.]
[If an effect is chained that would cause "Thunder King Rai-Oh" to be face-up on the field when this effect resolves, you will still return an "Exos Fear" monster to the deck and draw 1 card, but you will not add an "Exos Fear" monster to your hand.]
Exos Fear - Resonance Jammer
Level 3/WIND
Fiend/Effect
Activate by revealing this card in your hand. Place this card on top of an occupied Extra Deck Zone. While this card is on top of that Extra Deck Zone, cards cannot leave the Extra Deck in that Zone, except by card effects. This card is placed on the top or bottom of your deck during your 3rd Standby Phase after placing it on top of that Extra Deck Zone, or when that Extra Deck Zone becomes vacant.
ATK/1000 DEF/1700
[The first effect is an Ignition effect.]
[The first effect does not target.]
[If all Extra Deck Zones are vacant when the first effect resolves, this card is sent to the graveyard.]
[The second and third effects are Continuous.]
Exos Fear - Reinforcement Blocker
Level 3/WIND
Fiend/Effect
Activate by revealing this card in your hand. Place this card on top of an occupied Deck Zone. While this card is on top of that Deck Zone, cards cannot be added from the Deck in that Zone to the hand except by being drawn, nor can monsters be Special Summoned from the Deck in that Zone. This card is placed on the top or bottom of your deck during your 3rd Standby Phase after placing it on top of that Deck Zone, or when that Deck Zone becomes vacant.
ATK/1700 DEF/1000
[The first effect is an Ignition effect.]
[The first effect does not target.]
[If all Deck Zones are vacant when the first effect resolves, this card is sent to the graveyard.]
[The second and third effects are Continuous.]
Exos Fear - Sabotage Scout
Level 2/DARK
Fiend/Tuner
Once per turn, while you control this face-up card, you can select 1 of your "Exos Fear" monsters that is on top of an occupied Deck Zone or Extra Deck Zone. Special Summon that monster, then you can declare 1 card name. All copies of the declared card in the Deck or Extra Deck that was in that Zone are removed from play.
ATK/800 DEF/800
[This effect is an Ignition effect.]
[This effect targets the "Exos Fear" monster on top of the Zone.]
[If the targeted "Exos Fear" monster is no longer on top of the Zone when this effect resolves, nothing happens, and you cannot activate this effect again this turn.]
[If you do not control this face-up card on the field when its effect resolves, no monster is Special Summoned, and no card can be removed from play.]
[You declare the card name after Special Summoning the monster. If a card name is declared by this effect, "Torrential Tribute" etc. cannot be activated.]
Rush and Repel
Quick-Play Spell
Select 1 "Exos Fear" monster you control or that is in your Graveyard that can be placed on top of a Zone. Place it on top of an appropriate Zone mentioned in its text. Treat that "Exos Fear" monster as having been placed there by its own effect.
[This effect targets the "Exos Fear" monster you control or that is in your Graveyard.]
Great Exos Fear - Resource Striker
Level 5/WIND
Fiend/Synchro/Effect
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 "Exos Fear" monster to remove from play 1 random card in your opponent's hand.
ATK/2000 DEF/1300
[This is an Ignition effect. Discarding 1 "Exos Fear" monster is a cost.]
Great Exos Fear - Airspace Vanguard
Level 7/WIND
Fiend/Synchro/Effect
1 Tuner + 1 or more non-Tuner monsters
Once per turn, if this card would be destroyed (by battle or by card effect), you can discard 1 Fiend-type monster instead.
ATK/2500 DEF/1800
[This is a continuous effect that is applied when the destruction would take place.]
Fell Skies Ahead
Normal Trap
Select 1 of your "Exos Fear" monsters that is on top of a Zone. Return it to your hand and proceed to the next Phase of this turn.
[This effect targets your "Exos Fear" monster that is on top of a Zone.]
[If the "Exos Fear" monster is not returned to your hand by this effect, the current phase does not change.]
[If this effect is activated during Main Phase 1, the Battle Phase is entered. If the Battle Phase cannot be entered, play proceeds to the End Phase instead.]
[This effect cannot be activated during the End Phase, as there is no phase in the current turn that follows it.]
Sample deck list:
//Monsters
3|Gale|Exos Fear - Creature Keeper
3|Gale|Exos Fear - Wizard Silencer
3|Gale|Exos Fear - Runway Patrol
3|Gale|Exos Fear - Reinforcement Blocker
3|Gale|Exos Fear - Resonance Jammer
3|Gale|Exos Fear - Sabotage Scout
3|Abpf|Battle Fader
//Spells
3|Gale|Rise and Regroup
3|Gale|Rush and Repel
2|Mrl|Mystical Space Typhoon
1|Lob|Dark Hole
1|Lob|Monster Reborn
//Traps
3|Gale|Fell Skies Ahead
2|Lod|Bottomless Trap Hole
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
1|Mrd|Solemn Judgment
1|Psv|Call Of The Haunted
//Extra|Deck
1|Dp08|Armory Arm
1|Ha01|Ally of Justice Catastor
1|Gale|Great Exos Fear - Resource Striker
1|Tdgs|Magical Android
1|Wc10|Stygian Sergeants
1|Ha01|Brionac, Dragon of the Ice Barrier
1|Tdgs|Goyo Guardian
1|Csoc|Black Rose Dragon
1|Tshd|Chaos King Archfiend
1|Gale|Great Exos Fear - Airspace Vanguard
1|5ds1|Colossal Fighter
1|Jump|Hundred-Eyes Dragon
1|Tdgs|Red Dragon Archfiend
1|Tdgs|Stardust Dragon
1|Ha01|Mist Wurm
Showing posts with label Create-A-Card. Show all posts
Showing posts with label Create-A-Card. Show all posts
Monday, December 13, 2010
Thursday, June 17, 2010
La Dee Da
Random CAC today. I almost went overboard with it. Even now it might be a little over the line.
Blackwing - Swift the Storm Front
Level 2/DARK/Winged Beast/Effect
When this card is Summoned, Trap Cards cannot be activated. This card can attack twice during the same Battle Phase.
ATK/500 DEF/500
Blackwing - Swift the Storm Front
Level 2/DARK/Winged Beast/Effect
When this card is Summoned, Trap Cards cannot be activated. This card can attack twice during the same Battle Phase.
ATK/500 DEF/500
Friday, May 28, 2010
More Screen Time Please
Random CaC because I don't have anything better to say at the moment
Morphtronic Screenen
Level 2/LIGHT
Machine/Tuner
While in attack position: Once per turn, you can declare one attribute. Until the End Phase, treat this card's attribute as the one you chose instead.
While in defense position: Once per turn, you can declare one card name. Until the End Phase, treat this card's name as the one you chose instead.
ATK/600 DEF/1200
Morphtronic Screenen
Level 2/LIGHT
Machine/Tuner
While in attack position: Once per turn, you can declare one attribute. Until the End Phase, treat this card's attribute as the one you chose instead.
While in defense position: Once per turn, you can declare one card name. Until the End Phase, treat this card's name as the one you chose instead.
ATK/600 DEF/1200
Friday, March 26, 2010
I Forgot How Fun This Was
Here are a couple more Jack-oriented Create-A-Cards I recently concocted.
Beckoning Archfiend
DARK/Level 4
Fiend/Effect
1700 ATK/1200 DEF
Tribute this card. During your next Standby Phase, by removing the appropriate Synchro Material monsters in your Graveyard from play, Special Summon one DARK Synchro monster from your Extra Deck (this Special Summon is treated as a Synchro Summon).
Sentipede
DARK/Level 4
Insect/Synchro/Effect
1900 ATK/1900 DEF
1 Tuner Monster + "Dark Bug"
When this card is Synchro Summoned, return all Set Spell and Trap cards your opponent controls to their owners' hands. If you returned two or more cards, inflict 1000 damage to your opponent.
I WOULD make a pun like that.
If you'd like, go check out the ideas other people have proposed, and maybe you could even join in on the fun yourself.
http://www.pojo.biz/board/showthread.php?t=822740
Beckoning Archfiend
DARK/Level 4
Fiend/Effect
1700 ATK/1200 DEF
Tribute this card. During your next Standby Phase, by removing the appropriate Synchro Material monsters in your Graveyard from play, Special Summon one DARK Synchro monster from your Extra Deck (this Special Summon is treated as a Synchro Summon).
Sentipede
DARK/Level 4
Insect/Synchro/Effect
1900 ATK/1900 DEF
1 Tuner Monster + "Dark Bug"
When this card is Synchro Summoned, return all Set Spell and Trap cards your opponent controls to their owners' hands. If you returned two or more cards, inflict 1000 damage to your opponent.
I WOULD make a pun like that.
If you'd like, go check out the ideas other people have proposed, and maybe you could even join in on the fun yourself.
http://www.pojo.biz/board/showthread.php?t=822740
Wednesday, March 17, 2010
Haven't Done This in Ages...
The Create-A-Card process is something of which I've been fairly fond in recent times, though my idea pool evaporated at some point along the way, so I haven't been cranking out fan creations like I used to.
Inspiration came, however, when I stopped by the Complete the Card Above You thread on Pojo earlier this morning, so I figured I'd post my results here for everyone's enjoyment (or disgust, I dunno).
The first is a Fusion with the intent of being used by Jack Atlas. It was inspired by the Synchro-Fusion concept in Duelist Revolution, with the stats and nature of the costs borrowed from the cover card.
Maldrake Shaman
DARK/Level 10
Dragon/Fusion/Effect
3200 ATK/2000 DEF
1 Dragon-Type Synchro Monster + 1 Fiend-Type Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. If the only monsters your opponent controls are defense position monsters, you can remove 1 Dragon-Type Synchro Monster in your graveyard from play to allow this card to attack directly this turn. If the only monsters your opponent controls are attack position monsters, you can remove 1 Fiend-Type monster in your graveyard from play to allow this card to attack all of your opponent's monsters once each this turn.
I'm fairly confident that I didn't go overboard on this guy. The activation requirements for the effects are situational enough. I tacked on some easy costs out of fear that it might be too strong. All in all, it suits Jack's style and his deck as we know it.
Then we've got a trap designed to be a mirror of "Starlight Road" in the sense that it mimics the effect of "Red Dragon Archfiend" in a roundabout way and gives easy access to it.
Scarlet Sinkhole
Normal Trap
Activate when your opponent Sets a monster, or Special Summons a monster in face-down defense position. Destroy that monster. Then, you can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck. Destroy it during the End Phase if your opponent does not control a monster at that time.
I did a lot of thinking about this one. It went through a lot of different names, different effects, balance checks, and so forth...
I think the end result is solid, perhaps a little underwhelming, but other limitations I thought of tacking on it would have either rendered it unusable or too strong for a player who was already winning.
That's it for now, but I imagine I could churn out more cards if given ideas upon which to build. *wink wink, nudge nudge*
Inspiration came, however, when I stopped by the Complete the Card Above You thread on Pojo earlier this morning, so I figured I'd post my results here for everyone's enjoyment (or disgust, I dunno).
The first is a Fusion with the intent of being used by Jack Atlas. It was inspired by the Synchro-Fusion concept in Duelist Revolution, with the stats and nature of the costs borrowed from the cover card.
Maldrake Shaman
DARK/Level 10
Dragon/Fusion/Effect
3200 ATK/2000 DEF
1 Dragon-Type Synchro Monster + 1 Fiend-Type Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. If the only monsters your opponent controls are defense position monsters, you can remove 1 Dragon-Type Synchro Monster in your graveyard from play to allow this card to attack directly this turn. If the only monsters your opponent controls are attack position monsters, you can remove 1 Fiend-Type monster in your graveyard from play to allow this card to attack all of your opponent's monsters once each this turn.
I'm fairly confident that I didn't go overboard on this guy. The activation requirements for the effects are situational enough. I tacked on some easy costs out of fear that it might be too strong. All in all, it suits Jack's style and his deck as we know it.
Then we've got a trap designed to be a mirror of "Starlight Road" in the sense that it mimics the effect of "Red Dragon Archfiend" in a roundabout way and gives easy access to it.
Scarlet Sinkhole
Normal Trap
Activate when your opponent Sets a monster, or Special Summons a monster in face-down defense position. Destroy that monster. Then, you can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck. Destroy it during the End Phase if your opponent does not control a monster at that time.
I did a lot of thinking about this one. It went through a lot of different names, different effects, balance checks, and so forth...
I think the end result is solid, perhaps a little underwhelming, but other limitations I thought of tacking on it would have either rendered it unusable or too strong for a player who was already winning.
That's it for now, but I imagine I could churn out more cards if given ideas upon which to build. *wink wink, nudge nudge*
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