Friday, April 29, 2011

I can post! I just have to care!

//Monsters (21)
1 Dark Armed Dragon
1 Gorz the Emissary of Darkness
3 Phantom Skyblaster
3 Genex Ally Birdman
2 Destiny Hero - Plasma
2 Destiny Hero - Malicious
1 Elemental Hero Stratos
1 Armageddon Knight
1 Necro Gardna
1 Plaguespreader Zombie
1 Sangan
1 Dandylion
1 Glow-Up Bulb
1 Cyber Valley
1 Treeborn Frog

//Spells (14)
3 Enemy Controller
2 Mystical Space Typhoon
1 Scapegoat
1 Fires of Doomsday
1 Dark Hole
1 Monster Reborn
1 Foolish Burial
1 One For One
1 Reinforcement of the Army
1 Allure of Darkness
1 Destiny Draw

To further the token abuse, Scapegoat and Fires provide more fuel for the combos listed above, the almighty Enemy Controller, Cyber Valley, and Plasma. Applications of the rest should be fairly obvious.

//Traps (5)
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force

//Extra|Deck (15)
1 Formula Synchron
1 Ally of Justice Catastor
1 Magical Android
1 Brionac, Dragon of the Ice Barrier
1 Gaia Knight, the Force of Earth
1 Ancient Fairy Dragon
2 Black Rose Dragon
1 Scrap Dragon
2 Stardust Dragon
1 Locomotion R-Genex
1 Trishula, Dragon of the Ice Barrier
1 Ally of Justice Decisive Armor
1 Shooting Star Dragon

The combos, they burn. Birdman and Phantom Skyblaster make for so many demonic setups it's scary.

Summon Skyblaster, summon a token. Bounce Skyblaster for Birdman. Sync for Black Rose (1 card lost).

Summon Glow-Up Bulb (by its own effect, most of the time). Summon Skyblaster, summon 2 tokens. Sync with Bulb and 2 tokens for Trishula. (0 cards lost)

Summon Armageddon Knight, dump Malicious. Bounce Arma for Birdman. Remove Malicious for Malicious. Make Locomotion R-Genex (0 cards lost, opponent's biggest monster gained) .

Of course, there are many more shenanigans to be had between Formula, Plague, Plasma, and so forth. Improvising can be key, though usually you'll shoot for something like Trishula and Scrap Dragon in a very efficient manner to just steamroll your opponent.

Possible changes:

-1 Black Rose
+1 Scrap Archfiend
-1 Stardust
+1 other level 8, or Hope once TCG legal.